Hello 👋
Senior product designer
Designing the details behind experiences people love.
I design the tools behind the experience: the systems that let partners and teams deliver for millions of people.
Currently at Apple
Previously at Disney Experiences, Starbucks, and Walt Disney Imagineering.
Design leader
I lead by doing the work alongside the team: raising the bar on craft, coaching designers, and building design practices that teams want to keep using.
Systems thinker
Whether it’s a media platform, a reservation flow, or a menu system, I map how the content, rules, and workflows connect before I draw a screen. Every screen then becomes a view of the same logic.
Hands-on maker
I stay in the work: sketching, prototyping, and testing early, so open questions get answered before they turn into expensive ones.
Team partner
I work shoulder to shoulder with Product, Engineering, and Research, and I lay out tradeoffs plainly so the team can agree on one direction and ship it.
Selected work
Media Partner Tools
Designing media tools that empower people to manage and shape their content with clarity and confidence.Full walkthrough available in conversation.
Product designSystems thinkingStakeholder management
Dining Reservations
Helping Cast Members book dining for guests faster, and giving venues the data to plan capacity.
Product designResearchUX design
Menu & Food Launch Design
Owned design for five connected menu products, from creating a menu to ordering it, so one change worked everywhere it showed up. The tools reduced promotion setup time by 30%, and unified content ensured customers see the right promotions across all channels.
Design leadershipProduct strategyUX design
Some work is confidential. I’m happy to walk through the full process in conversation.
Ask me
About
I’m a senior product designer in the Bay Area who designs the systems behind media, entertainment, and commerce. My work sits where content, partners, and operations meet: complex workflows that need to feel simple for the people who use them every day.
I come from an architecture background, designing physical spaces for Walt Disney Imagineering, Starbucks, and Arcadis. That training still shapes how I design: I think about structure, flow, and how people move through an experience, whether it’s a themed experience or a product.
Today I’m a hands-on designer with experience across Apple, Disney, and Starbucks. I prototype early to resolve ambiguity, work closely with Product and Engineering, and build patterns that teams can reuse.