Senior product designer
Designing the systems behind experiences people love.
I design the tools behind the experience: the systems that let partners and teams deliver for millions of people.
Currently at Apple
Previously at Disney Experiences, Starbucks, and Walt Disney Imagineering.
Focus
Turning technical, interconnected workflows into scalable partner products
Scope
Shaping product direction with Product and Engineering, from early exploration to launch
Approach
Systems thinking, rapid prototyping, and clear tradeoffs that align near-term solutions with long-term strategy
Selected work
Media Partner Tools
Designing media tools that empower people to manage and shape their content with clarity and confidence.Full walkthrough available in conversation.
Product designSystems thinkingStakeholder management
Dining Reservations
Helping Cast Members book dining for guests faster, and giving venues the data to plan capacity.
Product designResearchUX design
Menu & Food Launch Design
Owned design for five connected menu products, from creating a menu to ordering it, so one change worked everywhere it showed up. The tools reduced promotion setup time by 30%, and unified content ensured customers see the right promotions across all channels.
Design leadershipProduct strategyUX design
Some work is confidential. I’m happy to walk through the full process in conversation.
How I work
Start with the problem
Talking to users and studying how they work, so every decision traces back to a real need.
Design the system
Owning connected products end to end, from data flow to the screen a customer sees.
Work across teams
Partnering with Product, Engineering, and Research to agree on one clear direction.
Ask me
About
I’m a senior product designer in the Bay Area who designs the systems behind media, entertainment, and commerce. My work sits where content, partners, and operations meet: complex workflows that need to feel simple for the people who use them every day.
I’m a hands-on designer with experience across Apple, Disney Experiences, Starbucks, and Walt Disney Imagineering. I prototype early to resolve ambiguity, work closely with Product and Engineering, and build patterns that teams can reuse.